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© 2017 AFPBacklash grows on 'Star Wars' video game 'loot boxes'
By Mitchell Kernot SAN FRANCISCO©2024 GPlusMedia Inc.
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© 2017 AFP
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Dan Lewis
well played.
Kobe White Bar Owner
we really are circling the bowl hey.
gogogo
There is a difference between in game purchases and paying for a chance to win.
pacint
I am against any ingame purchases of skill/weapon upgrades.
Swapping accumulated experience points for those is different.
Granted I do buy game extensions and upgrades at times.
cleo
Can't say I see the point in paying to win a game, it surely defeats the whole purpose.
If the game is 'a gruelling slog' ...... just find another game to play, that you can actually enjoy and don't feel is a slog.
Illyas
This is completely fair advice, but sadly many people cannot heed it due to a combination of poor self-control and game makers becoming incredibly adept at manipulating human psychology to create addiction. It's gotten to the point where people may even realize on a conscious level that they're not enjoying playing a game but still feel compelled to keep going (and likely spending more money on it, of course).
pacint
In Bioshock, etc you didn't need to pay, loot boxes were randomly awarded and what you got depended on in-game decisions.
Burnout Paradise had some upgrades you could purchase like game extensions.
Portal & Portal 2 had none.
katsu78
Indeed, games are being built to blur the lines and train customers, who may well be children, to expect gambling with real money.
And while for now one can say, "well just don't play it," we can envision a future where all games or even all social networking experiences are built around compulsive gambling.
nitpickyned
Why does this article not mention the fact that this company (EA) has already become notorious and hated by many due to this practice. They might also mention that they won the Consumerist 'Worst Company in America' award twice in a row (2012 & 2013). A little background might be nice.
Some will say that every company does it now, but that is simply not true. At least, not to the extent that EA does it.
lostrune2
Publishers should get rid of non-cosmetic microtransactions and just charge how much they think their game is worth, even if it goes beyond the psychological $60 MSRP price point
Basically right now they're selling for less, then trying to recoup the shortcoming thru microtransactions
Some people are completionists and "whales"
https://venturebeat.com/2013/03/14/whales-and-why-social-gamers-are-just-gamers/2/
pacint
I enjoyed Burnout Paradise with the Paradise Island extension and the Burnout and Mini cars additions.
Neither of which could be achieved/activated within the game itself. Add in that it had great music and you could upload your own too.
I think Monster Hunter had also in-game purchases curtailed, would need to ask my son as he played/finished all the games.
Right now ban on in-game purchases still varies between countries with more and more clamping down.
Tom Denk
googleplay, apple and mobllephones & co will be very very very silent now, as all those looting & pay to play
started pretty much with mobilephone games.
mmwkdw
It's Rampant throughout the Gaming Industry, particularly the Free to Play Games such as "World of Tanks Blitz".
There's no such thing as a Free Lunch.